Rogue Class Hall: Hidden in Plain Sight

 

Why yes, Rfeann it sure is.

Our Class Hall has a fair amount going on and one of the awesome little things that we rogues can do is occasionally benefit from the vault of treasures that Marin Noggenfogger so enjoys to nap on. Marin guards the Uncrowned Vault with pure goblin pragmatism, but there are ways to get him to part with a treasure.

The first thing that you need to do is talk to Winstone Wolfe and have him research The Vault. Once your research is complete, you will be able to acquire two different items that will allow you to pry a little something for yourself from those greedy goblin fingers.

One of those items is the Vault Ticket. This ticket has a chance to drop when you successfully complete a Class Hall Mission.

The other is Marin Noggenfogger’s Lucky Coin. This coin can be pickpocketed from various mobs throughout the Broken Isles.

Bring Marin a ticket or a coin, and he will allow you to pick one of three items for your very own. Look around. The items all appear in the vault and are highlighted as interactable. Some sit on their own, others are in containers like the Large Plundered Sack. Many items are single-use or have charges and include such wonders as Smoky Boots, Pack of Battle Potions, Thistle Tea, and Poisoned Throwing Knives. You can also get gold, Artifact Power, and if you are especially lucky, a toy (Suspicious Crate) or a transmog hat (Uncrowned Shadowcraft Cap).

But back to why we are talking about this in the first place. Sometimes, you will be able to get one or more Key to the Palace of Lei Shen. You may see a Sparking Set of Keys hanging on the wall, or you may get some from the aforementioned Large Plundered Sack. But why, like Rfeann, you might ask, are we able to get a formerly unattainable item from a long ago expansion? Well here’s the fun part.

Unlike in the old days, you don’t need to go all the way to the Isle of Thunder to enter the Troves of the Thunder King scenario, you can just run downstairs and hand your key to Taoshi who will send you right in. While you are there, just like in the before times, grab chests and/or work your way to the end of the scenario in the given time. At the end you will be able to open one or more Lei Shen’s Burial Trove chests depending on how many Buriel Trove Key you managed to pick up. Those chests have a chance to contain Tome of Otherworldly Venoms, and that unlocks a hidden appearance for your Subtlety Artifact Weapon, Fangs of the Devourer.

A few notes:

  • If you have keys left over from Mists of Pandaria, you can use them
  • You do not have to be level 110 to have the item drop
  • You do not have to be in Subtlety spec or have your loot set to Subtlety to have the item drop

So there you have it. A new and exciting use for Key to the Palace of Lei Shen. But there are still old uses: y’know, gold, and I know at least one rogue who’s going to use this to try to get those achieves he missed back in Mists of Pandaria!

A few more notes:

  • Currently you need to give Marin a ticket for the day before you can benefit from the coins. Hopefully this is a bug and will be fixed.
  • If you have Marin off on a mission, no worries, he’ll be available to assist you with your vault ticket if necessary. You’ll have to wait to give him a coin though.
  • There have been reports that the Suspicious Crate may actually spawn independently of Marin – so keep an eye out. It apparently appears on the rug directly in front of where Marin naps.

 

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Ravenholdt T-Shirts: the European Edition

Ravenholdt T-shirtWe have a European source for Ravenholdt t-shirts!  Our wonderful logo artist, Doug Shuler, designed a simple version of the logo which is available on a unisex black shirt. 

We decided to go with a Streetshirts promo to offer these due to the simplicity of the process relative to the items and styles that they offer. What this means is that if you want one you will need to order it by 22 July 2016.

Get yours here: Ravenholdt T-shirt

If we get a good response and we are happy with the quality and the process, we may offer a second run. We might also consider offering the logo on other items, such as a hoodie. Please let us know what you think and what might interest you.

We may also do another US run before Blizzcon. US people, let us know if you are interested.

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Rogue Transmogs: The Leathers Collection

Tyrgarde2_1

Tyrgarde has treated us to two transmog sets along similar lines. He suggests that you decide which to wear depending on your race.

Leathers of a Respectful Savage

The first version will have you running instances from various expansions as well as making purchases in your Garrison.

“This one looks good on Worgen, Undead, and Trolls. Races with “normal” feet will maybe want to change the boot transmog. Seems odd running around in your bare feet. I didn’t have a theme in mind when I started it. I had the shoulders and wanted some other pieces to match colors, nothing too special for this set. The black cloak with trim adds a bit of something to the set.”

Helm: Opportunist’s Leather Helm – purchased from Fedryen Swiftspear, Cenarion Expedition Quartermaster, in Zangarmarsh.
Shoulders: Dark Phoenix Spaulders – Tier token from Majordomo Staghelm OR Shoulderpads of the Forgotten Gate – Baleroc. Both in Firelands Normal.
Cloak: Cloak of Darkness – Leatherworking.
Chest: Heroes’ Bonescythe Breastplate – Archavon the Stone Watcher in Vault of Archavon.
Shirt: anything red or brown
Hands: Thunderlord Gloves – BoA transmog piece purchased from War Mill or Dwarven Bunker in your Garrison.
Belt: Bloodfang Belt – Vaelastrasz the Corrupt in Blackwing Lair.
Legs: Heroes’ Bonescythe Legplates – Archavon the Stone Watcher in Vault of Archavon.
Feet: Thunderlord Sabatons – BoA transmog piece purchased from War Mill or Dwarven Bunker in your Garrison.
Weapons: Quickening Blade of the Prince – Kael’thas Sunstrider in Heroic Magisters’ Terrace. A good alternative is Bloodvenom Blade – Deathbringer Saurfang in 25 Normal Icecrown Citadel.

 

Tyrgarde2_2   Tyrgarde2_3   Tyrgarde2_4

 

Tyrgarde1-4

Leathers of Resumed Battle

This version shares pieces with the above set, but switches out a few key items for a slightly different look.

“When I make a transmog set, I try to match up a few colors together that’s on an item. So this one has a few dashes of red, some light brown and grey. Looks particular good on a race with a straight back, Blood Elves, Human, Female Orc. But still looks okay on any hunched over race.”

Helm: None
Shoulders: Spaulders of Resumed Battle – Noth the Plaguebringer or Gluth in 10 Normal Naxxramas.
Cloak: Cloak of Darkness – Leatherworking.
Chest: Heroes’ Bonescythe Breastplate – Archavon the Stone Watcher in Vault of Archavon.
Hands: Heroes’ Bonescythe Gauntlets – Archavon the Stone Watcher in Vault of Archavon.
Belt: Girdle of Unconquered Glory – Hans’gar and Franzok in Heroic Blackrock Foundry.
Legs: Heroes’ Bonescythe Legplates – Archavon the Stone Watcher in Vault of Archavon.
Feet: Boots of the Worshiper – Grand Widow Faerlina or Gluth in 10 Normal Naxxramas.

 

Tyrgarde1-1   Tyrgarde1-2   Tyrgarde1_3

 

 


  If you have a transmog that you just love and would like to share, please send the following to fans@ravenholdt.net for a chance to be featured:

  1. a list of the items that you used for your transmog. If you can, include where you acquired each piece.
  2. one or two nice high-res screenshots. These should be reasonably close up and not too dark. No stealth pics please!
  3. tell us a bit about what you were going for with your look. Do you have a name/title for your transmog?
  4. if you would like to be credited, please include a link to your armory and your Twitter handle if you have one.

Please note that we may not be able to feature every submission and those that are selected may not be posted immediately. We look forward to seeing more of what you wear!

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Rogue Transmogs: The Engineer

Ieatpaperbag1

Ieatpaperbag puts us in a setting with an engineering transmog that looks as battle effective as it is totally at home in the workshop. A choice of weapons makes this a truly practical and utilitarian outfit.

“I was going for an engineering look; the engineering goggle for Warlords of Draenor” looked so awesome, so I wanted to see if I could find a “look” to go with it. I also wanted to find something different that wasn’t simply all tier xx,” Ieatpaperbag explains and notes that he made heavy use of an old blog post by Anne Stickney, now of Blizzard Watch, which you can find here: Transmogrifying a tribute to engineering.

Helm: Night-Vision Mechshades – Soulbound from Engineering. There are some non-engineering (but less cool) options such as Mimiron’s Flight Goggles or Emerald Beholder Eye.
Shoulder: Shoulder of the Ogre-Nabber – This is a reward from a Feralas quest. If you’ve completed the quest check for similar models.
Chest: Mixologist’s Tunic – Plugger Spazzring in Blackrock Depths.
Hands: Safecracker’s Gloves – random drop from Cataclysm instances (check the AH).
Belt: Belt of Feigned Joy – quest reward from several level ~40 quests.
Legs: Light Leather Pants – Leatherworking.
Feet: Boots of the Neverending Path – purchased from Veteran Crusader Aliocha Segard (Argent Crusade) in Icecrown.

Weapons:
Peacekeeper Blade – Confessor’s Cache or Eadric’s Cache in Trial of the Champion.
Sorthalis, Hammer of the Watchers – XT-002 Deconstructor in 25 hard-mode Ulduar.
Aledar’s Battlestar – Eadric’s Cache in Trial of the Champion.
Flarethorn – Gorosh the Dervish or High Justice Grimstone in Blackrock Depths (awful to farm but pretty worth it)
Ravenclaw Harbinger – random world drop from Mists of Pandaria (check the AH)

 

Ieatpaperbag3   Ieatpaperbag2

 

 


  If you have a transmog that you just love and would like to share, please send the following to fans@ravenholdt.net for a chance to be featured:

  1. a list of the items that you used for your transmog. If you can, include where you acquired each piece.
  2. one or two nice high-res screenshots. These should be reasonably close up and not too dark. No stealth pics please!
  3. tell us a bit about what you were going for with your look. Do you have a name/title for your transmog?
  4. if you would like to be credited, please include a link to your armory and your Twitter handle if you have one.

Please note that we may not be able to feature every submission and those that are selected may not be posted immediately. We look forward to seeing more of what you wear!

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The Portrayal of “Rogue” in the World of the Warcraft Film

Garona and Garona

Please note that this blog contains spoilers for Christie Golden’s wonderful Warcraft movie prequel, Warcraft: Durotan, as well as minor spoilers for the upcoming World of Warcraft expansion, Legion.


Garona. We know her as the consummate assassin. In the World of Warcraft that we live in, it is she who slew King Llane Wrynn, albeit against her will, with the blades Sorrow and Anguish. It is she, driven by revenge, who aids us in finding Cho’gall in Twilight Highlands. It is she, albeit an alternative universe version of her, who ambushes us in Frostfire Ridge, attempts to assassinate Khadgar, and ultimately befriends us in Warlords of Draenor. It is she who bequeaths us her ill-used blades in Legion if we select to have our Artifact Weapons be for Assassination. And it is now she who is front and center in the previews for the film, Warcraft. With the film still a few weeks away from release, we can’t know yet that we will recognize what we know as Assassination Rogue in her actions, but we do have the prequel novel, Warcraft: Durotan, and we can look within its pages to see how rogues fare in this telling of the story.

Garona and the first assassination are introduced early in the novel, however it is not Garona who wields the deadly blade. Gul’dan, her master, tricks Garad into effectively assassinating himself with a poisoned dagger, but the Assassination class icons are right there: the dagger and the poison. Although passive, she still exhibits cunning and her initial communication in Draenei was effectively stealthed as she communicates with Draka in a language that Gul’dan cannot understand. Her role in the novel is a small one, and despite the Assassination class icons making an appearance, we don’t have a great deal to reconcile with the in-game rogue or even the in-game Garona. We would probably be better served to wait for the film and its novelization to discuss her as a class representative.

The concept of Class with its rules, structures, and limitations is a conceit of the game and while seemingly not overtly represented in the world of the novel, can still be discerned in key characters. Class archetypes are obviously represented, for example, in Drek’Thar the shaman, Gul’dan the warlock, and Orgrim the warrior to name a few. Garona’s limited role may not allow us much of a glimpse of our class, but are there other places that we can look to to find rogues. While hunters and warriors, as well as shaman are well depicted among the Frostwolves, rogues don’t seem to be present. They can, however be seen in the novel’s Red Walkers. The Red Walkers exhibit several very roguelike traits: not only do they attack from concealment, for example ambushing Durotan and his comrades at the Seat of the Spirits, but the Red Walker that Durotan faces first in the final battle of the novel dual-wields small axes and seems more reliant on speed and agility than strength.

Perhaps the best representation of the rogue class can be found in the Red Walker chieftain who faces off with Orgrim. He is described as wearing “only the barest scraps of armor,” somewhat like in-game rogues who cannot be burdened with armor heavier than leather. In behavior also typical of the in-game rogue, he kicks an opponent to subdue her, and, much like his unfortunate aforementioned clansmember who was dispatched by Durotan, he wields two axes “so swiftly they were blurs.” This imagery is iconic of the Combat (now Outlaw) rogue: the double one-handed weapons and the swift, relentless attacks. One could even make an argument that he uses Vendetta (although it is an Assassination ability) or is talented into Marked for Death as he makes his way towards Orgrim across the melee, “his head swiveling back again and again to check Orgrim’s location.”

This version of the world may not be as structured and rule-bound as the game that we are used to, but Christie Golden’s masterful storytelling and complete understanding of the workings of the game gives us glimpses of what we know and who we are, and allows the world a familiarity beyond location and lore. Warcraft: Durotan is a different take on the story from what we know, but it is a compelling and well-told tale, and very much worth a read. Just as Warlords of Draenor offered us a look at an alternative version of the universe, the film world gives us another. In this universe, while events are familiar, details are very different. We can only hope that Garona the rogue will get as fine a treatment in the upcoming film as Durotan and the Frostwolves get in this novel. It will be interesting to see how it unfolds, how this paragon of the Assassination rogue is portrayed, and whether will will witness our future blades, Sorrow and Anguish, on the big screen before we officially get to wield them ourselves. Dare we hope for more rogues like the Red Walkers? Will we witness this new version of the world and recognize in it, ourselves?


Image: In-game Garona vs. On-screen Garona. Paula Patton as Garona in the film from Legendary Pictures.

 

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Rogue Transmogs: 99 Problems

Mickjabber1

Just because you are a rogue doesn’t mean you have to dress all sneaky all the time. Sometimes you just want to be, well, loud. Mickjabber brings us his take on the rogue look with goblin style.

“As you can tell I wasn’t really going for the subtle look here, basically I figured a Goblin Rogue would want to look good whilst he slays things, something with a certain amount of panache, something that a small person can make a big impact with!”

Well Mickjabber, you’ll certainly make an impact!

This set will take you through low level dungeons, Firelands, and require some good world drop or Auction House luck.

Head: Stylin Purple Hat – Leatherworking
Shoulders: Mantle of Autumn – Laj in The Botanica
Back: Netherfury Cape – Warp Splinter in The Botanica
Chest : Songbird Blouse – Hearthsinger Forresten in Stratholme
Hands: Gloves of the Fang – random drop from Wailing Caverns (check the AH)
Waist : Headhunters Belt – random world drop (check the AH)
Legs : Leggings of the Fang – Lord Cobrahn in Wailing Caverns
Feet: Headhunter Slippers – random world drop (check the AH)

Daggers : Alysra’s  Razor – Alysrazor in Heroic Firelands

 

Mickjabber1   Mickjabber2   Mickjabber3

 

 


  If you have a transmog that you just love and would like to share, please send the following to fans@ravenholdt.net for a chance to be featured:

  1. a list of the items that you used for your transmog. If you can, include where you acquired each piece.
  2. one or two nice high-res screenshots. These should be reasonably close up and not too dark. No stealth pics please!
  3. tell us a bit about what you were going for with your look. Do you have a name/title for your transmog?
  4. if you would like to be credited, please include a link to your armory and your Twitter handle if you have one.

Please note that we may not be able to feature every submission and those that are selected may not be posted immediately. We look forward to seeing more of what you wear!

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What Makes a Good Rogue Spec?

Watching the changes to the rogue class during Legion alpha I am becoming increasingly discouraged about the direction of rogue design. Before digging into exactly what is wrong with the current designs I think it makes sense to focus on when rogue design worked and learn from that.

Combat High-Rupture (T8-T10) Combat high-rupture is the least remembered rotation on this list because it only lasted about one tier. Starting with the T8 set bonus and Ulduar and falling out of favor in T9 when armor penetration levels got high enough for ruptureless rotations. Before combat high-rupture combat rotations were described by Xs/Yr/Ze rotations where X, Y, and Z represented the number of cps to use a slice and dice, rupture, and eviscerate at respectively. This rotation, would yield ~50% rupture uptime with 100% SnD uptime and a smattering of eviscerate damage. Combat high-rupture upended this rotation my emphasizing maximizing rupture uptime, however unlike other maintenance buffs it was not optimal to maintain 100% uptime. The rotation was a giant resource allocation and timing problem, how do you maximize the number of 5 cp finishers for energy efficiency, maximize rupture uptime, avoid wasting combo/points and energy, all with moment to moment variation in energy regeneration and combo point generation from combat potency and glyph of sinister strike respectively.

With our fancy tools of today, pandemic, anticipation, longer durations on SnD and rupture that rotation doesn’t sound particularly hard but at the time it was a challenging rotation that many rogues opted for Xs/Yr/Ze rotations for simplicity. Instead we used the tools we had at our disposal, that 25 energy you had to spend on Tricks of the Trade every 30 seconds was an easy way to bleed a couple seconds of energy for a better refresh timing. If you needed to kick (25 energy at the time) that was another tool to shape your energy distribution. This wasn’t a speed demon/carpel tunnel spec like we’ve come to expect from combat today, combat high-rupture moved at 35-40 APM, a pace we would call plodding today.

Cata Assassination (T11-T13) Unlike combat high-rupture most of you reading this probably know what Cata assassination played like. It played mostly like assassination does today but unlike today where the primary difficulty of assassination is keeping your eyes open until the emergence of “John F-ing Madden” Subtlety (see below) in late T11, early T12, assassination was widely considered the most engaging rogue spec. What was different about cata assassination? No blindside procs, above 35% cp gen was just mutilate, venomous wounds was 60% chance, 16 second rupture, no anticipation to minimize combo point waste, in short, lower resources across the board. For assassination this made all the difference, the spec barely broke 30 APM but maximizing envenom uptime required thought. The reduced envenom uptime made envenom more meaningful and storing 5 cps for a full envenom at full energy was a decent form of mini-burst. Like combat high-rupture above cata assassination low dps wasn’t a result of flubbing some massive burst window, cata assassination didn’t have massive burst if it wanted it, but was a slow loss of damage by making the wrong second to second decision.

“John F-ing Madden” Subtlety (T11-T13) The T13 subtlety spec is fondly remembered by many rogues but in retrospect it was something of a design disaster. The spec relied on numerous little tricks, snapshotting master of subtlety, and as many other buffs as possible into rupture and then rolling it with eviscerate for the entire fight. Combined with the shorter durations of rupture (20 seconds with glyph) and slice and dice (24 seconds) plus maintaining recuperate for energy regen and lack of tools for resource management created a rotation that was only borderline sustainable on uninterrupted patchwork style fights.

Unlike the previous specs mentioned there wasn’t a lot of nuance to “John F-ing Madden” you knew what you had to and and how to do it however the constant sweating over resource constraints are barely making one refresh or another (where missing one could tank your damage for the entire fight) was stressful and nerve-wracking in a way many people found very enjoyable. I don’t miss this spec, it was a barely sustainable mess that only worked because due to the design of dragon soul and its out sized damage when properly executed but it is an important spec in rogue history that lead directly to our last spec on this list.

Modern Subtlety (T16-Today) I’m lumping the MoP and WoD versions of subtlety together because they share a similar structure. Unlike the previous specs discussed the MoP and WoD subtlety spec have relatively high resource generation. However shadow dance burst windows impose major resource constraints over short time scales requiring pooling and GCD maximization. This subtlety has numerous little tricks for optimizing that dance window and is a perfect example of opt-in complexity. If you want to add more complexity to the spec you can, if you just want to play the base spec there is still enough complexity to keep the rotation dynamic from dance windows and in WoD blade twisting procs.

What Have We Learned The key point with all of these specs are resource constraints. The energy and combo point system of rogues (and feral druids) lends itself to slower rotations optimizing resource utilization rather than moment to moment rapid decision making. Rogue rotations tend are inherently constrained, abilities must either generate combo points or consume them and well designed rotations use those constraints. Multiple conflicting timers like “John F-ing Madden” subtlety require preplanning so we have sufficient resources at each refresh time which may shift around and overlap in ways that conflict with our underlying resource generation.

The key problem with rogue rotations during WoD and now into Legion is we have too many resources. The cata assassination spec had 10 additional energy on a 60% chance, now in WoD that is 100%. The addition of dispatch in MoP added nearly half a combo point to each mutilate of expected value. Subtlety has lost abilities to juggle and mechanical interactions that impose resource limits. Now with talents legion subtlety gains enough energy on entering shadow dance that pooling is entirely unnecessary. Legion combat is entirely resource unconstrained but without the nuanced interactions you need to support a high resource spec. New tools like anticipation and pandemic that allow more efficient resource utilization and allows us to escape some of the inherent timing constraints imposed by the combo point system. Finally set bonuses frequently increase resource generation as an easy way to give an interesting bonus. Taken together this undermines the potential complexity of rogue specs.

Some of this undoubtedly sounds like the ranting of an old grognard about the kids these days and their new tools. Maybe thats all this is, there is certainly community demand for high speed, GCD-locked specs but this doesn’t fit with historical rogue design or the current direction. If Blizzard is going to continue designing rogue specs without sufficient resource constraints rogue design must change. Rather than timing and pooling based specs design must shift toward complex mechanical interactions that find complexity in rapid decision making not careful ability timing. The current design seems trapped between the two, insufficient mechanical nuance for a quick decision spec but too many resources for a timing and planning spec.

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Rogue Transmogs: The Mishmash Assassin

Launja

This time around, Launja brings us her take on practical wear. She has certainly nailed that rogue instinct for finding a space where it’s easy to fade into the background! “I wanted this set to look practical and stealthy,” she tells us, “so I steered clear of bright colors, revealing cuts, and over-the-top shoulder size.

“It’s not supposed to look perfectly seamless, either: rather a full suit of standard issue battlegear you might get in a military stealth unit, it’s something the assassin has assembled herself from various parts, for her personal use.

“My personal favorite are the shoulderpads: they conceal spring-loaded spectral blades ready to rake the face of anyone foolish enough to get too close. No still picture can do justice to the animation. I literally jumped the first time I saw it go off.”

We agree, those shoulders are pretty awesome.

Head: Wicked Leather Headband – Leatherworking
Shoulders: Treacherous Shoulderpads – XT-002 Deconstructor in Ulduar
Back: Furious Gladiator’s Cloak of Victory – I got this from PvP back in Season 6, but several drops and craftables have the same look. (Such as Auchenai Death Shroud” – Avatar of the Martyred in Auchenai Crypts)
Chest: Fusion Slasher Chestguard – Lei Shen – Throne of Thunder Raid Finder. The Raid Finder tier 15 chest (Nine-Tailed Tunic) also has the same look
Hands: Netherblade Gloves – Tier 4 token from The Curator in Karazhan
Waist: Dusky Belt – Leatherworking
Legs: Syreian’s Leggings – Syreian the Bonecarver in Grizzly Hills
Feet: Bloodthirsty Leather Boots – Leatherworking

Sword: Scorpion Sting – A friendly stranger just handed me one of these while idling in town. It’s a BoE drop, so the Auction House might be your best bet.
Dagger: Blood Weeper – Devourer of Souls in The Forge of Souls Heroic. These also work well with Enchanter’s Illusion – Hidden for the ultimate assassin looks (blades coated with non-reflective black paint)!

 

Launja   Launja

 

 


  If you have a transmog that you just love and would like to share, please send the following to fans@ravenholdt.net for a chance to be featured:

  1. a list of the items that you used for your transmog. If you can, include where you acquired each piece.
  2. one or two nice high-res screenshots. These should be reasonably close up and not too dark. No stealth pics please!
  3. tell us a bit about what you were going for with your look. Do you have a name/title for your transmog?
  4. if you would like to be credited, please include a link to your armory and your Twitter handle if you have one.

Please note that we may not be able to feature every submission and those that are selected may not be posted immediately. We look forward to seeing more of what you wear!

Read More...

Encrypted Text: First glimpse of the (revised) Subtlety Rogue in Legion

In a new Encrypted Text from Blizzard Watch, Scott Helfand gives us a nice overview of the newly revised Subtlety spec. Covering rotation and basic abilities, he points out what we may be getting and how it differs from our current Subtlety spec. Check it out and leave him a comment:

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